to Game Studies
Room: Hamburg HMS, room tbc.
Lecturer: Mathias Fuchs
- introduce into key texts of the research field of game studies;
- enable students to investigate, categorise and value theories of games and play;
- allow students to critically analyse games in a cultural context;
- encourage students to develop innovative ideas for future forms of gams and play;
- provide the students with an opportunity to undertake an extended piece of research in direct relation to their area of interest in the field;
- enable students to avoid cliché and stereotypes or use them consciously and creatively;
- enable students to develop an individual viewpoint, a politically conscious concept and intellectual and artistic skills to implement game concepts with regard to gender, ethnicity, age, and other socially relevant issues, and judge the ethical implications of their own and foreign work in terms of gender-related, ethnic, and political aspects...
Fig.: From left to right: Karl Groos, Roger Caillois, Mary Flanagan, Johan Huizinga
The students will write an essay on a chosen topic that is relevant to games theory and will work on social, aesthetic, political or other aspects of gamification. The contribution to this project will be assessed in regard to its academic quality, creativity, background research, and cooperative practice in the development of the essay.