Game Design with Unity3D (Practical Experience II) | |
Tutorial 3 | |
Mathias
Fuchs, mathias.fuchs@leuphana.de
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For a level designer it is of high importance to find a personal style and to arrange and select assets that fit together to achieve the feel and look, the emotional and visual impression, that is intended to be communicated by the game.
Look at the screenshots and analyse what the aesthetics of each of the three examples are.
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screenshot from: The Sims 3: |
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screenshot from: Dead Island: (2013) |
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screenshot from the facebook game:
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