Game Design with Unity3D
2026000 Practical Experiences in Digital Media II
Lecturers: Mathias Fuchs, Lies van Roessel
Hands-on Workshop (Group Projects)
Thursday, 9:45 a.m.
– 1:15 p.m.
Level: 3rd semester students (Click on the link above to browse the module content for each teaching session) Tutorial
1 (Editor interface) etc. |
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Assessment:
Students will form project groups (ideally 4 to 7 students each) to develop
a joint projec.Each group should build a considerably complex prototype for
a scene using Unity3D (Version 4.63 or later). The scene should contain textures
and sounds which are not only taken from the packages delivered as standard
assets, but should rather be the sounds and images generated by the students.
The scene should be the result of a Game Concept and a Game Design
Document and should contain either
- an element of narrative,
- an implementation
of a gameplay idea, or
- a formal/aesthetic development.
What is a narrative? In this case it could be a short story about a place, a person, a historic event, a political situation or about yourself.
What
is a formal development? This is a sequence of sounds and images which feel
consistent in respect to the progression of an aesthetic or formal idea. This
sequence could lead from narrow and claustrophobic to wide and free, e.g.
It could also be a sequence leading from high to low, from hot to cool, from
square to hip, from conservative to progressive etc. Please don't stick to the
examples, use your imagination and your own ideas.
The participants of the module are supposed to deliver a brief statement in written form explaining her or his idea for the game prototype she or he designed.