Design 1, Design 3 (Computer and Video Games) | |
Unit 19 - 8th March 2002 |
Player Pawn without Footstep Sounds
In the figure on the right you can see two things, which are non-standard: The white objects in the approximate shape of a sine wave are objects called "siba_sine". They move slowly and produce a sound which can be changed at will. Download the zipped package siba_decoration2 here (338 kB) or download the complete structure of objects, sounds and scripts which can be edited and has to be compiled then. Drag the siba_decoration2.u file into your UnrealTournament/System folder and add the line EditPackages=siba_decoration2 to the UnreaTournament.ini. The player pawn in the front is a custom player pawn whose footstep sounds have been set to "None". |
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The player in order to work properly needs two files, which you have to move into your UnrealTournament/System folder. Those are called ggfemale2.u and ggfemale2.int. The zipped files can be downloaded here (1.29 MB). Once you have unzipped the files, and moved them into the system folder, play your level and press the Escape key. Browse to the player setup and select ggfemale2 there.
This player is configured to be not visible by default. The footstep sounds of the player can be set by altering the default properties in the "Sounds" properties of the player properties.