Design
II and IV
Lecturer: Mathias Fuchs,
School of Art & Design
Lecture and Hands-on Workshop
Wednesday,
11:00 a.m. – 2 p.m. (Design IV)
Thursday, 11:00 a.m. – 2 p.m. (Design II)
Tutorials (Click on the link to the left to browse the module content for each teaching unit)
Module aims and objectives:
· To introduce students
to different methods and artistic approaches towards 3D object design and
character design for computer games.
· To introduce students to the basic design elements of 3D computer games
through practical work.
Assessment:
· The participant of the module is supposed to deliver a brief statement in written or verbal form explaining her or his idea for the level she or he designed.The participant should explain, why she or he thinks, that the 3D models fit well into the enviroment. The participant should also point out, what the design guidelines for the models and the level were.
Hand-in Deadline:
Wednesday, Friday, May 19th 2003, cvg office
The lectures/ tutorials will take place on:
6/2/2003 |
Presentation of module content, discussion with students about their individual wishes and demands for the forthcoming semester. |
13/2/2003 |
Critical discussion of last year's projects and the desired extensions in regard to 3D models, static meshes and animated maeshes. |
20/2/2003 |
How to model a low-poly object |
27/2/2003 |
How to get the low-poly object into UT2003 |
6/3/2003 |
Size, polygon count, skins, display parameters, file formats |
13/3/2003 |
Animated objects, mesh animation vs. skeletal animation |
27/3/2003 |
|
3/4/2003 |
|
Easter
Break |
Self Directed Work |
1/5/2003 |
|
8/5/2003 |
|
15/5/2003 |
Presentation of the semester's project |
22/5/2003 |
1. A model taken from Poser... | 2. ...will be exported to another 3D modelling package, and reduced in polygon count there. | 3. Finally the model will be imported into UT2003 in order to be manipulated and used there. |
|
![]() |
|
Unreal Scripting methods and examples for actor scripting will be presented and explained on students' demand. The students are encouraged to use Unreal Script for the design of their final work. The final work consists of a level built within UnrealEd containing at least four 3D models.