Mathias Fuchs
Musician, Game Artist, Senior Researcher

Professor at the Institute for the Culture and Aesthetics of Media ICAM

Former Senior Fellow at the Institute of Advanced Studies on Media Cultures of Computer Simulation mecs,
former Senior Lecturer at Salford University/ UK, former Visiting Professor for Music and Media/ Sibelius Academy Helsinki, Lecturer at University of Applied Arts Vienna and at Music Academy Vienna


c.v.

Digital Art

Publications

Gamification Lab

European Masters in Ludic Interfaces

MSc Creative Games
at Salford University















Creative Games describes a cultural field, a creative technology and a new emerging discipline at the crossroads of
digital games, media art, architecture, heritage and new technologies.

Aspects of
• History and Philosophy of Computer Games
• Aesthetics of Computer Games
• Games as Museums and Exhibitions
• Computer Games as Musical Instruments and Sound Tools
• Interactive Text Spaces
• Embedded Games (Cross-media and mixed media)
• City-Scapes in Ludic Contexts
are contained within the notion of Creative Games.

Gamification is the permeation of our society with methods, metaphors, values and attributes of games.
Dr. Mathias Fuchs is the director of the Gamification Lab at Leuphana University/ Lüneburg.


Gamification, Creative Games, Digital Art
Mathias Fuchs, e-mail: mathias.fuchs@creativegames.org.uk


new game ! Lüneburg 3D

Sonic Art, Game Art and Multimedia since 1986
(collaborations with Don Foresta, Roy Ascott, Paul Sermon, Steve Dixon, Shinji Kanki et. al.)

Publications


new publication !

"World-Wihdrawal" in Routledge: Philosophical Perspectives

Publications in books, journals and magazines since 1989


Lectures, Courses and Workshops

Media & Cultural Theory
Theoretical Approaches to New Media and Society.
Manchester, starts Winter 2011/12, Wednesday, 2:00 p.m.

Game Art
History and Theory of Game Art.
Friday, 2:00 p.m.
Univ. Valencia, Winter 2011/12, Univ. of Potsdam, Summer 2012
(in German)

Art & Technology
From Futurism to Space Art.
A History of Technically Mediated Art
Manchester, starts Winter 2011/2012, Wednesday, 10:00 a.m.

Design I, III - Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. 1 p.m., Thursday, 11:00 a.m. 2 p.m.
Manchester, 2001/2002, not offered in this Academic Year

Design II, IV - Advanced Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. 1 p.m., Thursday, 11:00 a.m. 2 p.m.
Manchester, starts in 2002/2003, not offered in this academic year

VideoConferencing Basics
Introduction to Videoconferencing
Helsinki, 2000/2001, not offered in this academic year

Download Tutorials

This is a 96 pages course handout (PDF-Document in German) that introduces into Game Design with the Unreal Editor

Download PDF here (11.2 MegaBytes)