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"Creative Games" describes a Cultural Field,
a Creative Technology and a New Emerging Discipline at the crossroads
of
Computer Games, Media Art, Architecture and Urban Planning, Heritage and
Advanced Digital Technologies.
There is move from many media professionals to cross-breed and merge
the various creative skills and applications between those media sectors
than ever before. Aspects of
History and Philosophy of Computer Games
Aesthetics of Computer Games
Games as Museums and Exhibitions
Computer Games as Musical Instruments and Sound Tools
Interactive Text Spaces
Embedded Games (Cross-media and mixed media)
City-Scapes in Ludic Contexts
are contained in the notion of Creative Games.
Creative Games, Digital Art
Mathias Fuchs,
e-mail: m.fuchs@salford.ac.uk
Sonic
Art, Game Art and Multimedia since 1986
(collaborations with Paul Sermon, Steve Dixon, Don Foresta, Roy Ascott,
Shinji Kanki et. al.)
Publications

Essays,
articles and publications in books and magazines since 1989
Lectures, Courses and Workshops
Game
Art
History and Theory of Game Art.
Friday, 2:00 p.m.
Valencia, Winter
2011/12, Potsdam, Summer 2012 (in German)
Media
& Cultural Theory
Theoretical Approaches to New Media and Society.
Manchester, Winter 2011/12, Wednesday, 2:00 p.m.
Art
& Technology
From Futurism to Space Art.
A History of
Technically Mediated Art
Manchester, Winter 2011/2012, Wednesday, 10:00 a.m.
Design
I, III - Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. – 1 p.m., Thursday, 11:00 a.m. – 2 p.m.
Manchester,
2001/2002, not offered in this Academic Year
Design
II, IV - Advanced Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. – 1 p.m., Thursday, 11:00 a.m. – 2 p.m.
Manchester, 2002/2003, not offered in this Academic Year
VideoConferencing
Basics
Introduction to Videoconferencing
Helsinki, 2000/2001, not offered in this Academic Year
DownloadTutorials
download
UNREAL Manual (in German)
Word-Document
ZIP file 5.9 MegaBytes
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