Mathias Fuchs
Artist, musican, media critic

Senior Lecturer, Programme Leader MSc Creative Games and MA Creative Technology at Salford University

former Visiting Professor for Music and Media/ Sibelius Academy Helsinki, Lecturer at University of Applied Arts Vienna and at Music Academy Vienna


c.v.

Digital Art

Publications

European Masters in Ludic Interfaces

MSc Creative Games
at Salford University















"Creative Games" describes a Cultural Field, a Creative Technology and a New Emerging Discipline at the crossroads of
Computer Games, Media Art, Architecture and Urban Planning, Heritage and Advanced Digital Technologies.

There is move from many media professionals to cross-breed and merge the various creative skills and applications between those media sectors than ever before. Aspects of
• History and Philosophy of Computer Games
• Aesthetics of Computer Games
• Games as Museums and Exhibitions
• Computer Games as Musical Instruments and Sound Tools
• Interactive Text Spaces
• Embedded Games (Cross-media and mixed media)
• City-Scapes in Ludic Contexts
are contained in the notion of Creative Games.


Creative Games, Digital Art
Mathias Fuchs, e-mail: m.fuchs@salford.ac.uk



Sonic Art, Game Art and Multimedia since 1986
(collaborations with Paul Sermon, Steve Dixon, Don Foresta, Roy Ascott, Shinji Kanki et. al.)

Publications


Essays, articles and publications in books and magazines since 1989


Lectures, Courses and Workshops

Game Art
History and Theory of Game Art.
Friday, 2:00 p.m.
Valencia, Winter 2011/12, Potsdam, Summer 2012 (in German)

Media & Cultural Theory
Theoretical Approaches to New Media and Society.
Manchester, Winter 2011/12, Wednesday, 2:00 p.m.

Art & Technology
From Futurism to Space Art.
A History of Technically Mediated Art
Manchester, Winter 2011/2012, Wednesday, 10:00 a.m.

Design I, III - Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. 1 p.m., Thursday, 11:00 a.m. 2 p.m.
Manchester, 2001/2002, not offered in this Academic Year

Design II, IV - Advanced Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. 1 p.m., Thursday, 11:00 a.m. 2 p.m.
Manchester, 2002/2003, not offered in this Academic Year

VideoConferencing Basics
Introduction to Videoconferencing
Helsinki, 2000/2001, not offered in this Academic Year

DownloadTutorials

download UNREAL Manual (in German)
Word-Document
ZIP file 5.9 MegaBytes